Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Experience death with friends; one died, so everyone does.
π DeathSync π is a Minecraft plugin that treats any death as a team defeat: when a player dies, the entire server receives a defeat notification, and everyone is killed after a short delay.
π Features
- π detects when a player dies and identifies the cause (player, entity, projectile, or generic cause)
- π sends a message and a title to all players, and kills every server connected players after a 3 seconds delay
- π manages texts and labels through a translation system that you can modify
- π (optional) mute chat option if you want more challenge
- π (optional) sends a Discord notification via webhook
π¨ Discord notifications
In the chat room of your choice, create a webhook in the integration settings and paste the link in the config file.
π Restart
If you've been defeated and want to start over, it depends on your hardcore setting in server.properties:
false: use thedeathsync restartcommandtrue: stop your server, delete your world files, start your server
π Permissions
deathsync.reload: allow to use the reload subcommanddeathsync.restart: allow to use the restart subcommanddeathsync.mute: allow to use the mute subcommand
OP players have all the permissions by default
βοΈ Commands
deathsync reload: reloads the configurationdeathsync restart: restart the challengedeathsync mute: mute/unmute the chat
π― Coming soon
- Improve the death cause identification (example: when a player is thrown into the air by a monster, display the monster responsible in the message instead of just falling)
- Make the kill delay configurable
- Create a hardcore configuration setting:
false(default) is normal, the group is killed and the challenge restart automatically in the same world.trueis hardcore, the group is killed and the players are teleported to a new world
- Create a kick option to kick AFK players after a configurable delay
π€ Development transparency
This project was developed with the help of AI. However, a human reviewed, tested, and validated the code.
Pinned Versions
- R26.1.2β26.2
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