Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
DeathSync is a Minecraft plugin that treats any death as a team defeat: when a player dies, the entire server receives a defeat notification, and everyone is killed after a short delay.
Features
- detects when a player dies and identifies the cause (player, entity, projectile, or generic cause)
- sends a message and a title to all players, and destroy the group
- (optional) sends a Discord notification via webhook
- manages texts and labels through a translation system
Discord notifications
In the chat room of your choice, create a webhook in the integration settings and paste the link in the config file.
Restart
If you've been defeated and want to start over:
- Hardcore : stop your server, delete your world files, start your server
- Normal : use the
deathsync restartcommand
Permissions
deathsync.reload: allow to reload the configuration (default: op)deathsync.restart: allow to restart the challenge (default: op)
Commands
deathsync reload: reloads the configurationdeathsync restart: restart the challenge
TODO
- Improve the death cause identification (example: when a player is thrown into the air by a monster, display the monster responsible in the message)
- Manage Worlds: Creates a new world when the group fails and teleports the players into it. Avoids having to delete the world and manually restart the server.
Development transparency
This project was developed with the help of AI. However, a human reviewed, tested, and validated the code.
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