Limits how much durability Mending can restore, making enchanted gear less permanent and more balanced.
Limited Mending
Limited Mending gives the Mending enchantment a configurable repair limit.
Each affected item receives a repair capacity measured in durability points. Every point of durability restored by Mending consumes one point of capacity. When the capacity is exhausted, Mending is removed from the item and any repair beyond the remaining capacity is prevented.

Items not listed in the configuration retain vanilla Mending behavior.
Features
- Individual repair limits for each material
- Fixed capacity values or multipliers based on maximum item durability
- Remaining capacity displayed as a fraction, percentage, or hidden
When two items with Mending are combined in an anvil, their remaining capacities are combined up to the configured maximum. Removing Mending with a grindstone clears the active repair capacity.

Configuration
# Available languages: en, ru
locale: en
# `fraction` - displays values such as `750 / 1000`
# `percentage` - displays values such as `75.0%`
# `none` - hides the capacity line
capacity-display: fraction
# Show how many times Mending has been applied to the item
application-display: true
# Material names must use valid uppercase Bukkit material identifiers.
# Only damageable items can be configured. Capacity values must be greater than zero.
items:
# Fixed capacity in durability points
IRON_PICKAXE:
capacity: 1000
# Capacity based on the item's maximum durability
# The capacity is calculated by multiplying the item's maximum durability by the configured value.
# A multiplier of `4` allows the item to restore four times its maximum durability.
DIAMOND_PICKAXE:
capacity:
type: multiplier
value: 4
ELYTRA:
capacity:
type: multiplier
value: 4
Feel free to suggest some features or report bugs. My email: [email protected]
Information
Pinned Versions
- R1.21–26.3
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