TownyWaypoints
Configurable plot types for Towny that players can teleport between.
Requires Paper or a fork of it. Supports Folia. It will not work on Bukkit or Spigot.
Traveling
Players can travel between different waypoints with /twp travel <town> <waypoint> <plot name>
When players teleport it uses Townys warmups, so if you have a teleport warmup in Towny / make movement or damage cancel the warmup those will apply when players attempt to travel to waypoints.
Config
Default config:
# This is the current version. Please do not edit.
version: '1.4'
# The language file you wish to use.
language: en_US.yml
waypoints:
############################################################
# +------------------------------------------------------+ #
# | Economy | #
# +------------------------------------------------------+ #
############################################################
economy:
# The percentage of the travel cost that gets added to the waypoints town bank, the rest goes to the nation. If it has no nation then 100% goes to the town bank.
# Disabled with value of -1
split: '0.5'
############################################################
# +------------------------------------------------------+ #
# | Restrictions | #
# +------------------------------------------------------+ #
############################################################
restrictions:
# The maximum number of blocks a player can travel between waypoints.
# Disabled with value of -1
max_distance: '2700'
# The amount of seconds a player must wait between waypoint travels.
cooldown: '300'
# If true players can only teleport from one waypoint type to another.
peer_to_peer: 'true'
waypoints.restrictions.max_distance
is the maximum number of blocks a player can travel via waypoints. A player cannot travel to a waypoint that ismax_distance
blocks away from their current location.waypoints.restrictions.cooldown
is the amount of time in seconds a player must way between waypoint travels.waypoints.restrictions.peer_to_peer
when set to true means that players must be standing in a waypoint of the same type to teleport to another waypoint, meaning I must be standing in a stable plot if I want to travel to another stable waypoint.
The waypoints.yml
file
In waypoints.yml
you define different types of waypoints.
stable:
name: "stable"
mapKey: 'S' # A single character to be shown on the /towny map and /towny map hud.
cost: 4500.0 # Cost to create the waypoint.
travel_cost: 450 # Cost to travel to waypoint.
max: 1 # Max number of plots of this type allowed per town.
travel_with_vehicle: true # If true, player's vehicle will travel with the player.
permission: townywaypoints.landpoint.stable # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
allowed_biomes: # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome.
- FOREST
- PLAINS
- SUNFLOWER_PLAINS
- TAIGA
- BIRCH_FOREST
- SAVANNA
- WINDSWEPT_FOREST
- WINDSWEPT_SAVANNA
- FLOWER_FOREST
seaport:
name: "seaport"
mapKey: 'P' # A single character to be shown on the /towny map and /towny map hud.
cost: 2500.0 # Cost to create the waypoint.
travel_cost: 250 # Cost to travel to waypoint.
max: 1 # Max number of plots of this type allowed per town.
travel_with_vehicle: false # If true, player's vehicle will travel with the player.
permission: townywaypoints.seapoint.seaport # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
allowed_biomes: # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome.
- COLD_OCEAN
- DEEP_COLD_OCEAN
- DEEP_OCEAN
- LUKEWARM_OCEAN
- OCEAN
- WARM_OCEAN
A waypoints.yml
like this means two plot types will be available to players, stables and seaports.
Stables
- Have a map key of
S
- Cost $4500 to create
- Cost $450 to travel to
- Are limited to 2 per town
- Can be created only by players with the
townywaypoints.landpoint.stable
permission - Can be created in most land biomes
Seaports
- Have a map key of
P
- Cost $2500 to create
- Cost $250 to travel to
- Are limited to 2 per town
- Can be created by all players
- Can only be created in beach and ocean biomes
A player designates a plot as a waypoint by doing /plot set <waypoint type name>
.
They can change things about the waypoint with /twp set <open> [value]
.
Waypoints travel can be open to everyone or limited to allies, nation members, town members, or noone (closed) with /twp set open <status>
.
The block a player gets teleported to on traveling to a waypoint can be changed with /twp set spawn
a waypoints default spawn is where the player was standing when they designated the plot as a waypoint.
Permission nodes
townywaypoints.admin
Allows use of the reload command and disables all permission checks.- Towny's
towny.command.town.set.spawn
permission node is needed for a player to set the spawn of a waypoint. - Towny's
towny.command.town.toggle.public
permission node is needed for a player to set the open status of a waypoint.
Translations
If you'd like to help translating TownyWaypoints into the available languages or add entirely new languages, we're on Crowdin!
Links
Inspired by TownyPorts
Information
Category | Gameplay |
---|---|
Published on | July 24, 2023 |
License | AGPL |
Downloads | 46 |
Stars | 2 |
Watchers | 1 |