Hold an amulet and hostile mobs leave you alone. Anything that gets inside your radius walks back out.
Nightward
Hold a cross and hostile mobs keep away from you.
While a player holds the cross in either hand, hostile mobs stop targeting them. Any hostile that ends up within 8 blocks walks back out and stays there. Drop the cross and the mobs come for you again within half a second.
Requirements
| Minecraft | 1.21.4 through 26.2 |
| Java | 21 or newer |
| Server | Paper, or a Paper fork |
Crafting
Five sticks in a plus shape.
[ ] [S] [ ]
[S] [S] [S]
[ ] [S] [ ]
Using a torch, or a lead, or anything else
The cross is the default, not the mechanism. Point the ward at any vanilla item:
amulet:
items:
- TORCH
Torches now ward and the cross does not. List several items to allow several.
Configuration
| Key | Default | Meaning |
|---|---|---|
amulet.items |
[nightward:cross] |
What wards. Accepts any vanilla item name |
amulet.craftable |
true |
Register the crafting recipe |
radius |
8.0 |
How far the ward reaches, in blocks |
sweep-interval-ticks |
10 |
How often the sweep runs. 20 ticks is one second |
flee-speed |
1.2 |
Movement speed multiplier for retreating mobs |
enabled-worlds |
[] |
Empty means every overworld. Names are case-sensitive |
exempt-types |
[WITHER] |
Hostile types the ward ignores |
cancel-hostile-damage |
true |
Blocks projectiles and explosions. Never blocks melee |
require-permission |
false |
Gate the ward on nightward.use |
What it will not do
Mob farms stall while somebody holding a cross stands near them. This is a side effect of the feature working, and the plugin does not try to detect farms or work around it. Use enabled-worlds to leave a world out.
The Wither is exempt by default. It can be summoned in the overworld, and warding it would remove the fight. Empty exempt-types if you want it warded.
Information
Pinned Versions
- R1.21.4–26.2
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Members
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