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Hold an amulet and hostile mobs leave you alone. Anything that gets inside your radius walks back out.

Report NightWard?

Nightward

Nightward

Hold a cross and hostile mobs keep away from you.

While a player holds the cross in either hand, hostile mobs stop targeting them. Any hostile that ends up within 8 blocks walks back out and stays there. Drop the cross and the mobs come for you again within half a second.

Requirements

Minecraft 1.21.4 through 26.2
Java 21 or newer
Server Paper, or a Paper fork

Crafting

Five sticks in a plus shape.

[ ] [S] [ ]
[S] [S] [S]
[ ] [S] [ ]

Using a torch, or a lead, or anything else

The cross is the default, not the mechanism. Point the ward at any vanilla item:

amulet:
  items:
    - TORCH

Torches now ward and the cross does not. List several items to allow several.

Configuration

Key Default Meaning
amulet.items [nightward:cross] What wards. Accepts any vanilla item name
amulet.craftable true Register the crafting recipe
radius 8.0 How far the ward reaches, in blocks
sweep-interval-ticks 10 How often the sweep runs. 20 ticks is one second
flee-speed 1.2 Movement speed multiplier for retreating mobs
enabled-worlds [] Empty means every overworld. Names are case-sensitive
exempt-types [WITHER] Hostile types the ward ignores
cancel-hostile-damage true Blocks projectiles and explosions. Never blocks melee
require-permission false Gate the ward on nightward.use

What it will not do

Mob farms stall while somebody holding a cross stands near them. This is a side effect of the feature working, and the plugin does not try to detect farms or work around it. Use enabled-worlds to leave a world out.

The Wither is exempt by default. It can be summoned in the overworld, and warding it would remove the fight. Empty exempt-types if you want it warded.

Information

Category
Gameplay
Published
August 11, 2026
License
MIT
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