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Visualize your WorldEdit selection with particles!

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Overview

  • This plugin visualizes your current WorldEdit selection with fancy particles!
  • You can customize the shown particle effect, their amount and enable an advanced grid (useful for bigger selections). To take a look at other options, look at the configuration section below! Covered are cuboid, spherical, ellipsoid, cylinder, 2D polygonal and 3D polyhedral selections (see below for examples).
  • You can also display your copied selection (//copy), which can be toggled with the WESUI command. You can also show a specific WorldGuard region by using the /wesui showregion command

Compatibility

This plugin runs on all versions from 1.9 onwards, needs no additional dependencies and (almost) never breaks on version updates. It is compatible with the following versions and forks of WorldEdit:

If you want to run this plugin on a 1.8.x server, you can download a legacy version from the GitHub Releases page.

Commands

Available commands and their permissions are: \

  • /wesui - wesui.command
  • /wesui reload - wesui.command.reload
  • /wesui toggle - wesui.command.toggle
  • /wesui toggleclipboard - wesui.command.toggleclipboard
  • /wesui showregion <region> - wesui.command.showregion

wesui.maxselectionsize.bypass - bypass the selection size limit set in the config

Examples

Cuboid selection with advanced-grid enabled https://i.imgur.com/5UrVtfk.jpeg

Sphere/ellipsoid selection https://i.imgur.com/cWynlK6.jpeg

2D poly selection https://i.imgur.com/o2VIAvC.jpeg

Support

Found any bugs or want a new feature? Join my Discord guild.

Configuration

# If enabled, the positions for particles will only be calculated once per selection and then cached.
# This essentially entirely removes the higher CPU usage of the calculations, but results in some caching if many/big selections are being made.
#
# Disable this if you run into concurreny errors.
cache-calculated-positions: true

# A list of all particles can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
# Just note that newly introduced particles obviously won't work in older versions.
# Shown for the selection you currently have.
#
# If you want to use a particle that requires extra data (REDSTONE, FALLING_DUST, BLOCK_DUST, BLOCK_CRACK, ITEM_CRACK),
# you can read up on how to do that at the bottom of the plugin's Spigot page.
# The same applies to per-particle view-distance, speed, and offsets.
particle: FLAME
# Shown for the clipboard (after using WorldEdit's //copy command).
# Can be enabled with the '/wesui toggleclipboard' command.
clipboard-particle: VILLAGER_HAPPY
# Shown for the WG region view (when using '/wesui showregion <region>').
wg-region-particle: VILLAGER_HAPPY

# How many particles should be displayed for every block of length.
# The recommended amount is between 2 and 4. Can be set from 1 to 5.
particles-per-block: 3

# This number determines how many ticks should be between every sending of particles.
# Can be set from 5 to 200.
# For reference: 20 Minecraft ticks are equivalent to 1 second -> 10 ticks are 0.5 seconds -> 1 tick is 0.05 seconds.
particle-send-interval: 12

# Max ping a player can have before particles are no longer sent - this option only works on Paper servers.
# Set this to -1 to disable.
max-ping: 150

# Selecting giant areas may result in a high cpu usage or server lag.
# This limits the maximum number of blocks that can be displayed (default is 10 million, ~250*150*250 blocks).
# You could still go even higher if they can only be used by trusted people.
max-selection-size-to-display: 10_000_000
# If set to true, players with the 'wesui.maxselectionsize.bypass' permission ignore the limit from above.
enable-max-selection-bypass-perm: true

advanced-grid:
  # If enabled, the selection will not only be displayed by the outline,
  # but also with a grid between the outlines (the bigger the selection, the bigger the grid).
  # Requires more or less 2 to 3 times the amount of calculations, but looks amazing!
  enabled: false
  # How many particles should be displayed for every block of length.
  # The recommended amount is between 2 and 3. Can be set from 2 to 5.
  particles-per-block: 2

advanced-clipboard-grid:
  # You can also enable the grid for the clipboard view.
  # Same as advanced-grid settings, but for the clipboard.
  enabled: false
  particles-per-block: 2

advanced-wg-region-grid:
  # You can also enable the grid for the WG region view by using the '/wesui showregion <region>' command.
  # Same as advanced-grid settings, but for the WorldGuard regions.
  enabled: false
  particles-per-block: 2

particle-expiry:
  # If enabled and a selection isn't changed for the given amount of seconds, particles will stop being sent for it
  enabled: false
  expires-after-seconds: 180
  # If enabled, players are notified if their particles disappear after the expiry.
  expire-message: true

# If set to 'none', every player will have their selection displayed.
# Else, only players with the set permission will have particles for their selection.
permission: "none"

send-particles-to-all:
  # If enabled, the particles will be sent to all players, rather than just to the player having the WorldEdit selection.
  # Might be useful when building as a group.
  enabled: false
  # You can also limit those seeing the particles by a permission. Leave 'none' to let all players see them.
  # Warning: If you have a (bad) perm plugin that does not cache its checks / takes a while for permission checks, leave this at 'none'.
  view-others-particles-perm: "none"
  # If you want people to see different particles for another player's selections, you can set them here.
  others-particle: FLAME
  others-clipboard-particle: VILLAGER_HAPPY

# If set to false, players will have to use '/wesui toggle' first to be able to see the particles.
show-selection-by-default: true
# If set to false, players will have to use '/wesui toggleclipboard' first to be able to see the particles.
show-clipboard-by-default: false

# Saves toggles to a file, so that they stay changed after player quits and server restarts.
# This also includes the clipboard toggle.
persistent-toggles: false

# Changes the distance from which particles can be seen, can be set from 1 to 500 (if you for some reason want to see them 500 blocks away).
# This does NOT affect server performance in any way.
particle-viewdistance: 99

# Recommended to have this enabled, as you'd else miss out on new features and overall improvements.
update-checks: true

Setting Particles With Data

... If you want to use particles that require extra data (REDSTONE, FALLING_DUST, BLOCK_DUST, BLOCK_CRACK, ITEM_CRACK) or want to set speed, part-particle view-distance, or offsets, you also need to put that extra data in the config (note that the REDSTONE particle is only changeable for 1.13+ servers).

All of the below are examples - the important bits are what follows the X-particle-data key!

Let's say you want to set the normal selection particle to REDSTONE and change radius and offset; Then your config should look similar to this:


[...]
particle: REDSTONE
particle-data:
  # RGB color data - numbers from 0 to 255
  r: 0 # red
  g: 0 # green
  b: 0 # blue
  # Relative particle size
  size: 0.9
  # Generic settings
  radius: 50
  offX: 0.2
  offY: 0.1
  offZ: 1
[...]

You can also add the speed parameter to the -data section, being a decimal number from 0 to 1. [/SIZE]Note that some particles do not support setting their speed.

Now you want to set the clipboard particle to FALLING_DUST (works the same for BLOCK_DUST and BLOCK_CRACK):


[...]
clipboard-particle: FALLING_DUST
clipboard-particle-data:
  # Block material
  material: DIAMOND_BLOCK
[...]

Finally, you want to set the others-particle field in send-particles-to-all to ITEM_CRACK:


[...]
send-particles-to-all:
  others-particle: ITEM_CRACK
  others-particle-data:
    material: STICK
[...]

IMPORTANT: If you are running a server on 1.12 or lower, you need to note the following when using either BLOCK_CRACK, BLOCK_DUST, or FALLING_DUST:

  • after the material, you might also need the extra data/durability. E.g. brown wool is just YELLOW_WOOL in 1.13+, but in 1.12- it is WOOL with data 4, so you would write it as in the following example:

particle: FALLING_DUST
particle-data:
  material: WOOL
  data: 4

You can obviously put any of the particles in any of the fields; I just used different ones to illustrate its structure.

Information

CategoryAdmin Tools
Published onDecember 22, 2022
LicenseUnspecified
Downloads8,878
Stars71
Watchers40
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