Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!

▸ Overview
Why configure menus in a text editor when you can build them in Minecraft? LMenus is an efficient GUI builder that lets you create, design, and configure your server's menus entirely in-game. Whether you are building a massive server selector or a simple VIP kit, you can design, scale, and fully configure every single button 100% in-game.
▸ Key Features
- 100% In-Game Creation: Create, edit, and design your menus directly through a visual Minecraft GUI interface.
- Advanced Button Assignment: Assign buttons to items in the menu with multiple commands or link directly to other menus.
- Powerful Flag System: Use button and menu flags to completely alter appearance and functionality.
- API Integrations: Full PlaceholderAPI and Vault API support for live variables and economy transactions.
- HEX Color Support: Make your menus pop with full HEX color code formatting everywhere.
▸ The Flag System
Customize your menus and individual buttons using our interactive, click-to-apply flag system. Just click the item in the GUI to apply the rule!
Menu Flags:
- auto_refresh <true/false> - Continuously re-render the menu each tick for live PAPI updates.
- filler_item <'none'/MATERIAL> - Fills empty slots with this item (with blank display name).
- permission - Restricts who can open the menu.
Button Flags:
- cooldown - Per-player cooldown before the slot can be clicked again.
- close_on_click <true/false> - Whether to close the inventory on click.
- permission - Restricts who can use this button.
- cost - Vault economy cost charged on click.
- visible_no_permission <true/false> - Whether to show the item to players who lack the button's permission.
▸ Additional Features
- Every single message is completely configurable in the config.yml.
- Auto TAB completion for every command to drastically simplify the setup process.
- Anti-Dupe protection prevents shift-clicking, offhand swapping, and double-clicking.
▸ View commands from Video Tutorial or on Github!
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