Minekube Connect
Connect is a connector plugin that links a Minecraft server or proxy to the
global Connect Network through an outbound tunnel. Players can join at the
free <endpoint>.play.minekube.net address or a custom domain without opening
a port to the public Internet.
The Java plugin is the fast setup option for existing servers and proxies. Install the jar for the platform where players first enter your network:
- Paper or Spigot: use
connect-spigot.jar. - Velocity: use
connect-velocity.jar. - BungeeCord or Waterfall: use
connect-bungee.jar.
Connect-routed Java and Bedrock players use the same endpoint address. Bedrock translation is handled by the Connect edge before traffic reaches this plugin; the normal plugin setup does not require a backend Geyser installation.
For more routing features and the connector that receives the most frequent updates, consider the Gate connector.
Requirements
- Minecraft 1.13+ on Paper/Spigot (and supported proxy versions on Velocity and
BungeeCord) — the declared
api-versionfloor and the first version whose servers ship the Netty 4.1+ the plugin's bundled Netty (4.2.x, unrelocated) requires. Servers 1.8–1.11 ship Netty 4.0.x, where the packet listener injection fails withAbstractMethodError(missingnewChildimplementation). - Java 17+ to run the plugin.
Quick start
- Download the jar for your platform and place it in the server or proxy
pluginsdirectory. - Start the server or proxy.
- Optionally set
endpoint: your-server-nameinplugins/connect/config.yml. - Join using the public address printed in the console.
Minecraft 1.19 and newer secure-profile settings need platform-specific configuration for Connect-routed players. Follow the plugin guide instead of copying a setting between Paper, Velocity, and BungeeCord.
Documentation and support
Information
Pinned Versions
- R1.13–26.31.11–1.213.0–4.3.1
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