Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Removes the cap on the number of enchantments and the too expensive block on enchantments.
Material repairs now scale their capped XP charge by ingredients actually consumed divided by the item crafting-material count: pickaxe/axe 3, sword/hoe 2, helmet 5, chestplate 8, leggings 7, boots 4, shovel 1. Fractions round up; tool-to-tool repairs retain normal capped prices. Added max-additional-enchantment-levels config (default 0) for opt-in higher-level anvil merges while retaining compatibility checks and existing over-level items. Updated documentation and admin setup instructions.
Platforms
Paper
26.3