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Fully customize cloths and tools, enhancements and effects, drop and attributes at entity spawn
Compatibility
Tested on Spigot-1.21.
Introduction
Fully customize cloths and tools, enhancements and effects, drop and attributes at entity spawn.
Features
- Synergies perfectly with TakeAim and NastyIllusioner plugins
- 5% of animals naturally spawn with up to 400% health increase.
- 5% of hostile monsters spawn with an increased movement speed up to 100%.
- Once killed, a player respawns with an apple in hand and a small jump and movement bonus for a minute.
- 4% of zombie-like mobs spawn with a tiny jump and movement bonus, fire resistance, in GOLDEN equipment(*1) with random protection and random thorns, a slightly-enchanted golden axe (*1). Drops a gold ignot. (*3)
- 2% of zombie-like mobs spawn with a tiny jump and movement bonus, fire resistance, in IRON equipment(*1) with random protection and random durability, a well-enchanted sword (*1). Drops an iron block. (*3)
- 1% of skeleton-like mobs spawn with 5 minutes glowing aura, a medium jump and movement bonus, fire resistance and regeneration, in DIAMOND equipment(*1) with maybe top protection and random durability and random support (*3) enhancements, a top-enchanted bow (*2). Drops a diamond.
- 0.5% of zombie-like mobs spawn with 5 minutes glowing aura, a medium jump and movement bonus, fire resistance and regeneration, in CHAINMAIL equipment(*1) with maybe top protection and random durability and random support enhancements and top thorns, a top-enchanted sword (*2). Drops lapiz lazuli and redstone. (*3)
- 100% of Illusioners have a large jump and movement bonus, fire resistance and regeneration, a top-enchanted bow (*2) and don't despawn when the player is far away. May drop an enchanted golden apple, a netherite scrap, a book of mending, a totem of undying, and a diamond pickaxe. (*3)
- 5% of Pillagers and Piglings have crossbows (*2) with maybe top piercing, random durability, random quick charge, multishot.
- 5% of Drowned have tridents (*2) with maybe top impaling, random durability, channeling.
- 1% of Creepers are powered, have higher movement speed and max health and explosion radius, explode immediately on the player contact. Drops an end crystal. (*3)
- 5% of Horses have the best maximum health, improved movement speed and knockback resistance.
- 5% of Rabbits are the killer bunnies.
- 100% of Withers have more health and armor.
(*1) The default drop chance is 8.5%, and each level of looting adds 1% to the drop chance.
(*2) "Maybe top" items have twice less default drop chance (4.25%), looting still adds 1% to the drop chance.
(*3) Each level of looting adds 1 to the max possible drop amount.
You can configure:
- A filter of types, spawn reasons and probabilities
- Entities' max health, effects, and equipment
- Templates of effects and enchantments
- Random distributions for the majority of numeric values
- Entities' following range
You can solve the following problems:
- Increase the velocity of specific entities, thus make some enemies more dangerous naturally
- Equip entities to protect them from environmental influence
- Make items droppable to award a killer
Commands
customcreatures reload - reload config from disk
Permissions
- Access to 'reload' command: customcreatures.reload (default: op)
Configuration
Author
I will be happy to add some features or fix bugs. My mail: [EMAIL][email protected][/EMAIL].
Useful links
Related projects
- CustomNukes: Bukkit Dev, GitHub, Spigot
- CustomRecipes: Bukkit Dev, GitHub, Spigot
- CustomVillage: Bukkit Dev, GitHub, Spigot
- NastyIllusioner: Bukkit Dev, GitHub, Spigot
- TakeAim: Bukkit Dev, GitHub, Spigot
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