Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
OlaQueue
The Fairest, Most Lightweight Queue System for Velocity Networks
OlaQueue is a high-performance proxy queue system designed to handle thousands of players flawlessly. OlaQueue natively hooks into LimboAPI to generate virtual, in-memory waiting environments for your players without requiring a dedicated fallback server!
🌟 Features
- Zero-Overhead Void Servers: Players are held in a virtual void managed entirely by the proxy's memory. No need for an extra backend server just for your queue.
- Enterprise Redis Engine: Run infinite Velocity proxies! The queue perfectly syncs across all nodes via Redis ZSETs.
- Play-While-Queueing: Players switching from the Hub don't go to Limbo—they stay in the Hub and queue in the background!
- Score-Based Fairness Algorithm: Fixes the biggest flaw in priority queues! Players earn points every second they wait. VIPs jump to the front, but regular players will never be permanently blocked.
- Server Health Checks: If a target server crashes, OlaQueue immediately detects the failed ping and pauses the queue to prevent players from disconnecting.
- Discord Webhooks: Automatically blast JSON alerts to your admin discord if the queue reaches capacity!
- Economy Fast-Passes: Hook into GUI plugins to sell
/olaqueue adminboostmultipliers to players. - Unlimited Permission Tiers: Create as many VIP, MVP, or Staff tiers as you want with custom base scores.
- Live Actionbar Updates: Players see their real-time queue position, score, and Estimated Wait Time dynamically ticking up.
🔌 Requirements
- Java 21+
- Velocity 3.3.0+
- LimboAPI v1.1.x
Information
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Pinned Versions
- R4.1.1
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