RunestoneCore is configuration-first: every major subsystem ships with sane defaults, uses human-readable YAML, and reports load status at startup. Most configuration changes can be applied live using /runestone reload (recommended) β no risky /reload required.
π Where configs live
All configuration + persistent data is stored under:
plugins/RunestoneCore/
RunestoneCore generates missing files on first boot and does not overwrite files that already exist.
ποΈ File Map (what each file controls)
plugins/RunestoneCore/
config.yml# Core hub config (engine, performance, UI bars, resources, HUD, teleport, scoreboard, messaging, moderation hooks, world/dev settings)economy.yml# Economy + currencies + bank + exchange + taxes + auction house + player shops + treasury + market dashboardcombat.yml# Combat XP rewards, combat tuning, scaling, crits, biome/world multipliers, mob/player attribute profilesdaily_rewards.yml# Daily rewards system (timezone, cycle, streaks, loot-table mode, combat XP bottle value)attribute-config.yml# Attribute rules, caps, cleanup timing, persistence behaviorcooldown-config.yml# Cooldown engine tuning (cleanup, limits, tracking behavior)mob-health-config.yml# Mob health bossbar settings (range, interval, bar behavior, formatting)moderation.yml# Moderation system toggles/messages (mute/chat enforcement, jail, staff tools, punishment messaging)messages.yml# Central message templates / formattingworldrules.yml# Region/world rule enforcement template (PvP, regen, hunger, fire spread, explosions, sleep behavior, etc.)territories.yml# Personal claims + towns/territories tuningitems.yml# Item definitions (config-driven RunestoneCore items)rarities.yml# Rarity tiers used by item/drop systemsdroptables.yml# Drop tables (config-driven loot)playerdata.yml# Per-player persistent core state (YAML backend)plugin.yml# Plugin manifest (commands, aliases, permissions) β shipped with the jar, not a normal runtime config
plugins/RunestoneCore/data/
cooldowns.yml# Cooldown persistencetreasury.yml# Treasury balances persistenceauction/listings.yml# Auction listings persistence (generated if auction is used)shops/shops.yml# Player shop persistence (generated if shops are used)
Other runtime/generated paths:
plugins/RunestoneCore/logs/economy/# Economy logs (transactions, taxes, interest, exchange, etc.)plugins/RunestoneCore/backups/# Timestamped backupsplugins/RunestoneCore/runestonecore.db# SQLite database file when SQLite backend is enabledplugins/RunestoneCore/holograms.yml# Generated hologram placement data when the hologram system is used
π§ config.yml (Core Hub)
This is the main orchestrator config. It wires the engine-level behavior for most core systems.
π§ Core Engine
- Prefix + debug logging
- Storage backend selection: YAML or SQLite
- Autosave / backup cadence
- Performance monitoring
- Data retention / maintenance settings
πͺ Head Drops
- Player + mob head drop subsystem
- Per-mob rates
- Optional Looting scaling
- Optional custom texture hooks
π οΈ Performance Tooling
- LagControl: junk entity cleanup with safety filters
- SpawnLimiter: per-chunk and per-player caps
- AFK system: AFK detection + optional anti-spawn radius
π§Ύ Messaging
- Prefix category controls
- Shared message formatting behavior
- Server/system message consistency
π₯οΈ UI Bars / HUD
- Unified ActionBar + BossBar hub
- Channel-based bar handling
- Priorities / throttling
- Shared UI system used by resources, info bars, mob health, and announcements
β¨ Resources + HUD - in development not 100%
- Mana + Stamina regen, caps, drain, spend/fail messaging
- HUD modes: BOSSBAR, ACTIONBAR, or BOTH
- Per-player HUD state persistence
- Optional combat resource display integrations
π§ Teleport Suite + Costs
- TPA request rules, cooldowns, warmups, toggles
- Spawn / Back / Home settings
- Teleport cost hooks tied to resources like mana/stamina
π·οΈ Holograms
- Hologram subsystem tuning
- Dynamic refresh intervals
- Player placement limits/costs
- PlaceholderAPI usage
- Leaderboard support
π§© Context Gates
- Central MMO-rule gating layer
- Restrict commands/actions by state, world, jail/freeze, maintenance, etc.
β±οΈ Cooldowns
- Global cooldown service behavior
- Cleanup schedule
- Limits/debug settings
- Optional clear-on-logout behavior
β€οΈ Mob Health
- Baseline mob health HUD behavior
- Range/update settings
- Shared integration with bossbar systems
𧬠Attributes
- Attribute enable/disable
- Caps, cleanup, persistence, autosave, debug
π‘οΈ Moderation Hooks
- Broadcast formatting
- Staff chat config
- Chat control behavior
- Dev/staff utility world options such as
creative_flat - World/dev safety toggles like fire spread control
π Scoreboards
- Core scoreboard toggle
- Default board
- Update interval
- Animation toggle
- Temporary board support
- External scoreboard override behavior
- Layout definitions live under
scoreboards.*
config.ymlis intentionally the largest file because it acts as the main RunestoneCore hub.
π° economy.yml (Economy, Market, Vault)
Everything money-related is consolidated here:
Multi-Currency Economy
- Currency registry
- Primary/secondary currency setup
- Symbols / display / decimals / starting balances
Taxes
- Pay tax
- Bank-interest tax
- Auction tax
- Shop tax
Exchange
- Configurable conversion rates
- Fees
- Rounding rules
Bank System
- Interest schedule
- Balance caps
- Autosave timing
- Command toggles like
baltop
Vault Integration
- RunestoneCore as the Vault provider
Auction House
- Legacy
economy.auction.*compatibility keys - Top-level
auction.*settings - Listing fees / expiration / GUI tuning / refresh intervals / cooldowns
Player Shops
- Limits
- Taxes
- Pricing rules
- GUI titles/settings
Treasury
- Tax routing to treasury
- Starting balances by currency
Dynamic Pricing
- Present but optional / disabled by default
Market Dashboard
- Refresh scheduling and summary display support
Seasonal Resets
- Optional economy reset controls for later use
βοΈ combat.yml
Combat tuning and combat XP are currently combined into a single file.
Includes:
- Damage scaling rules
- Crit settings
- Minimum damage
- Combat XP rules
- Per-entity XP rewards
- Variant multipliers
- World/biome multipliers
- Player scaling curves
- Player attribute defaults
- Mob attribute profiles
- Biome difficulty tuning
In this project snapshot, there is no separate
combat-config.ymlβ combat tuning lives incombat.yml.
π daily_rewards.yml
RunestoneCore supports a loot-table-driven daily rewards system.
Includes:
- Timezone handling
- Cycle length
- Consecutive streak logic
- Reward display metadata
- Daily loot tables by week
- Combat XP bottle tuning (
xp_per_bottle)
The system is designed to avoid double rewarding when loot-table mode is active.
𧬠Attributes / Cooldowns / Mob Health
These are split into dedicated files for cleaner tuning:
attribute-config.ymlcooldown-config.ymlmob-health-config.yml
This keeps the main config smaller and makes ops/admin tuning easier.
π‘οΈ moderation.yml
Controls moderation-specific rules and message behavior, including:
- Chat mute enforcement
- Jail system behavior/messages
- Staff/admin moderation flow
- Punishment-related messaging
- Chat restrictions and command restrictions for moderated players
π worldrules.yml
Controls world/region gameplay rule enforcement.
Examples:
- PvP
- Keep inventory
- Mob grief
- Mob spawning
- Hunger
- Natural regen
- Explosions
- Fire spread
This file ships as a template and is intended to be customized for your world/region layout.
π° territories.yml
This file is the single source of truth for land/territory tuning.
Personal Claims
- Creation mode
- Confirm/preview flow
- Limits
- Economy cost
- Default protection flags
- Claim protection messages
Towns / Group Territories
- Invite timing
- Creation cost
- Tier rules
- Radius / member limits
- Town treasury behavior
- Claim spacing / overlap rules
In the current project snapshot, claims + towns have been moved into
territories.yml.
π¦ Content Files
items.yml
- Config-driven item definitions
- Item display, lore, enchants, attributes, stats, MMO identity, requirements
rarities.yml
- Rarity tiers
- Colors
- Glow rules
- Prefixes
- Lore headers
- Drop colors
droptables.yml
- Config-driven loot table definitions
- Used for future/active drop integrations
- Ships mostly as a template/example structure in this snapshot
πΎ playerdata.yml
This stores per-player persistent core state when using the YAML backend.
Used for systems such as:
- economy-linked player state
- resources/HUD state
- progression-related core values
- moderation state
- homes and other player-linked core data
If SQLite is enabled, runtime persistence is moved into the database instead.
π Reloading (safe workflow)
RunestoneCore supports live reload via:
/runestone reload β
This is the recommended safe workflow for most config changes.
It re-applies configuration across major systems such as:
- messages
- UI bars / HUD
- scoreboard settings
- resources
- teleport costs
- world rules
- economy schedules/settings
- cooldown / attribute / mob health configs
- combat tuning
- drops/items-related config loads
- moderation formatting/hooks
- territory tuning where supported
Avoid Bukkit
/reload. Use restart or/runestone reloadinstead.
π Notes
- Some files are default shipped configs
- Some files are generated at runtime only when their subsystem is used
- Existing config files are not overwritten on startup
- Backups include the SQLite database and sidecar files when SQLite mode is enabled
plugin.ymlis part of the jar manifest and is not typically edited like the runtime config files