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Core MMO System for creators and developers , updated frequently

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⚔️ Features (Complete)

RunestoneCore is the foundation plugin for RunestoneMMO — a modular MMO core for Paper 1.21.11 servers that replaces stacks of disconnected plugins with one cohesive, server-ready system. Subsystems are config-gated, share a unified data model, and are designed to work together out of the box.

Paper 1.21.11
Java 21
Subsystem architecture (enable only what you want)
✅ Centralized TaskRegistry + ListenerRegistry for clean startup/shutdown


🧩 Core Engine & Operations

  • Deterministic subsystem boot order (clean init + clean shutdown)
  • Central task scheduler (TaskRegistry) with automatic cancellation on shutdown
  • Central listener manager (ListenerRegistry) to prevent event leaks
  • Performance monitor hooks and optional periodic reporting
  • Data maintenance:
    • autosave / flush routines
    • persistence-safe subsystem save flow
    • configurable logging/report controls for cleaner production console output
  • Messaging utilities and standardized formatting (messages.yml support)
  • Context gating layer for restricting actions/commands by player/server state (configurable)

💾 PlayerData & Persistence

  • Persistent player profile storage used across core systems
  • Shared player state container for economy, resources, combat XP, rewards, moderation state, homes, and more
  • Runtime save/load flow built for safer persistence across restarts and jar updates
  • Legacy-safe migration direction for expanding stored data without wiping existing player progress

💰 Multi-Currency Economy + Vault Provider

  • Fully integrated Vault economy provider (RunestoneCore can be the server’s default economy)
  • Multiple currencies supported
  • Ledger system (per-player transaction history)
  • Treasury system + configurable tax rules
  • Bank accounts + bank interest task (configurable interval)
  • Exchange rates (configurable)
  • Currency persistence designed to survive normal restarts and plugin jar replacements

Commands:
/balance, /bal, /baltop, /pay, /eco, /bank, /exchange, /ledger


🎁 Daily Rewards

  • Calendar-day daily rewards with timezone support
  • Streak + cycle logic
  • Loot-table driven rewards (configurable)
  • MMO-friendly progression-ready reward structure

Commands:
/daily, /rdaily


⚔️ Combat, Progression & Attributes

  • Combat XP listener + per-entity rewards (configurable)
  • Combat scaling rules (configurable)
  • Attribute system for players and mobs
  • Configurable cleanup/save behavior
  • MobHealth bossbar support

Commands:
/skills (core skill/stat display hooks)


✨ Resources (Mana & Stamina) in development

  • Mana & stamina resource pools
  • Regeneration rules + delays after spending (configurable)
  • Ability/teleport cost hooks (resource-based)
  • Resource HUD support

Commands:
/mana, /stamina, /hudresources


💬 Chat Channels & Communication

  • Multi-channel chat system with configurable routing
  • Global chat as the primary main server chat
  • Local, party, and staff channel support
  • Channel switching controls for outgoing message mode
  • Global visibility direction so server-wide chat remains the main communication layer
  • Broadcast/announcement support with chat + visible on-screen delivery support

Commands:
/channel, /rchannel, /broadcast


🧭 Teleportation Suite

  • TPA system (request, accept, deny, cancel, toggle)
  • Teleport cost rules (mana-based costs supported)
  • Spawn / Back / Home subsystems
  • Dev/staff utility teleport support
  • One-player sleep support (configurable)

Commands:
/tpa, /tpahere, /tpaccept, /tpdeny, /tpacancel, /tptoggle, /spawn, /back, /sethome, /home, /delhome, /devflat


🧱 Land Claims (v1)

  • Personal claims (owner UUID) + trusted list
  • Square/rectangle claims (POLYGON intentionally rejected for now)
  • Selection tool + /claim create with optional confirm/cancel flow
  • Claim protections (vertical column behavior: bedrock → world ceiling within X/Z bounds)
  • Flags: break / place / container / redstone / explosions / pvp / mob_grief / fire_spread
  • Optional integration: /home can require destination be inside your own claim
  • Optional claim costs via core economy (Vault supported)

Commands:
/claim (alias: /rclaim)
/claim create | confirm | cancel | delete | info | list
/claim trust add/remove/list
/claim flag list
/claim flag set <flag> <true|false>


🏘️ Towns System

  • Unified town system for player settlements and territory management
  • Clean player-facing town command direction
  • Town membership, invites, ranks, treasury hooks, and claim integration
  • Designed for future expansion without fragmenting into separate village/town systems

Commands:
/town
/town create | invite | accept | leave | kick | promote | demote | info | claim | unclaim | treasury


👥 Parties / Teams

  • Unified party/team direction for grouping players together
  • Shared membership flow for communication and team play
  • Party chat integration tied into the channel system
  • Built to support MMO grouping without splitting chat and team membership into separate systems

Commands:
/party (and/or configured team aliases)
/channel party


🖥️ UI & Overlays

  • Actionbar UI utilities
  • Bossbar UI utilities
  • Resource HUD overlays
  • MobHealth bossbar
  • Scoreboard system:
    • multiple layouts
    • automatic updates
    • configurable reporting/debug behavior
    • performance-conscious update handling
  • Hologram engine (floating labels + leaderboard-style support)

Commands:
/scoreboard, /rsb toggle, /holo


📦 Items & Drop Systems

  • Items subsystem (custom item definitions, config-driven)
  • Drop tables subsystem (config-driven)
  • Registry-driven content support for future expansion
  • Hooks for future professions/crafting/world systems

Commands:
/item, /drops


🏪 Player Shops, Auction House & Market

  • Player-owned shops with GUI management + editor tools
  • Market dashboard support
  • Auction house with listings + expiry task
  • Persistent data storage
  • Safety handling for invalid config/data states

Commands:
/shop, /ah, /auction, /market

If market/shop data is invalid, the affected subsystem can disable itself until corrected (safety feature).


🌍 World Rules & Dev World Support

  • Region/world rule framework (configurable)
  • Listener-driven enforcement
  • Dev/staff utility world support
  • Devflat support with automatic creative-mode handling
  • Fire spread control for dev worlds

Commands:
/worldrule, /devflat


🛡️ Moderation & Admin Tools

  • Reports system
  • Jail system
  • Vanish
  • God mode
  • Maintenance mode
  • Chat control tools
  • Broadcast tools
  • Freeze / unfreeze
  • Inventory viewing (invsee)
  • Teleportation tools + moderation command group
  • Staff chat support

Commands:
/chatcontrol, /maintenance, /broadcast, /freeze, /unfreeze, /jail, /pardon, /invsee, /vanish, /god, /tp, /mod


🧰 Utility Commands

  • /playtime
  • /perms
  • /runestone (core admin command; includes reload)
  • /channel, /rchannel

🟢 Designed for Stability

RunestoneCore initializes all enabled subsystems automatically and reports their status on startup. If the console prints:

  • “All subsystems initialized successfully”
  • “RunestoneCore initialized successfully!”

…then the engine is fully operational.